Small Town: Mequ̽ Hûkâ Mîze

Mequ̽ Hûkâ Mîze

Mequ̽ Hûkâ Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceMî Kûrà Empire
Sub ProvenceRenaênî County
RegionJùvob Forest
Founded1359
Community LeaderLaird Mlêm Brtëg̈ Èdsho
Area3 km2 (1 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation14628 m (5042 ft)
Average Yearly Precipitation115 cm/y (45 in/y)
Population857
Population Density285 people per km2 (857 people per mi2)
Town AuraAugury
Naming
Native nameMequ̽ Hûkâ Mîze
Pronunciation/ˈmequ̽/ /ˈhʊkɑ/
Direct Translation[mere] [fang]
Translation[Not Yet Translated]

Mequ̽ Hûkâ Mîze (/ˈmequ̽/ /ˈhʊkɑ/ [mere] [fang]) is a subtropical Small Town located in Renaênî County, Mî Kûrà Empire, within the Warrenese Shogunate.

The name Mequ̽ Hûkâ Mîze is derived from the Wareneese language, as Mequ̽ Hûkâ Mîze was founded by Mlêm Brtëg̈, who was culturaly Wareneese.

Climate

Mequ̽ Hûkâ Mîze has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Mequ̽ Hûkâ Mîze receives an average of 115 cm/y (45 in/y) of precipitation, most of which comes in the form of rain during the spring. Mequ̽ Hûkâ Mîze covers an area of nearly 3 km2 (1 mi2), and an average elevation of 14628 m (5042 ft) above sea level.

Overview

Mequ̽ Hûkâ Mîze was founded durring the late 15th century in winter of the year 1359, by Mlêm Brtëg̈. The establishment of Mequ̽ Hûkâ Mîze was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Mlêm Brtëg̈ struck deals with nearby nations and communities to establish Mequ̽ Hûkâ Mîze as a prison colony.

Mequ̽ Hûkâ Mîze was built using the conventions of Wareneese durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Mequ̽ Hûkâ Mîze is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mequ̽ Hûkâ Mîze is buildings are built arround a single restrictive cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The peasent-grade have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Mequ̽ Hûkâ Mîze has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Mequ̽ Hûkâ Mîze’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Mequ̽ Hûkâ Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mequ̽ Hûkâ Mîze.

Mequ̽ Hûkâ Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mequ̽ Hûkâ Mîze has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mequ̽ Hûkâ Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mequ̽ Hûkâ Mîze's public wards, blessings, and other arcane systems.

Mequ̽ Hûkâ Mîze has a first rate hospital which caters to anyone in need of long term medical care.

Mequ̽ Hûkâ Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mequ̽ Hûkâ Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mequ̽ Hûkâ Mîze's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

Due to the actions of local Kami, winter is skipped in Mequ̽ Hûkâ Mîze.

The Giant hissing cockroach near Mequ̽ Hûkâ Mîze are known to be quite timid.

Mequ̽ Hûkâ Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Wild Magic energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3487 m2
    • Cattle and Similar Creatures: 214
    • Poultry: 2571
    • Swine: 171
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 85

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 7
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 2
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 3
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

234 of Mequ̽ Hûkâ Mîze's population work within a Foundational Occupation.

555 of Mequ̽ Hûkâ Mîze's population do not work in a formal occupation, but do contribute to the local economy. 68 (8%) are noncontributers.

Points of Interest

Due to a magical anomaly, Mequ̽ Hûkâ Mîze is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Almost every community has some problem with bandits and highwaymen, but Mequ̽ Hûkâ Mîze is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of saved most of the town when a natural disaster struck Mequ̽ Hûkâ Mîze. Mequ̽ Hûkâ Mîze's militia's elite squad is named after .

History